RM-10 Bombushka
— · bombushka

Class stats
Bars compare this vehicle to others in the same class.
- Seats
- 6
- How to get
- Warstock
- Released
- 2017-09-19
Why $500k?
Rockstar's new Daily Sell Limit caps vehicle sale payouts in a reset window. Resale values above $500,000 are shown struck through; $500k reflects the current in-game cap (May 2026 update). Learn more.
Benchmarks
Top speed from GTA V handling files (stock profile). Lap time and tested top speed are optional community benchmarks from GTACars.
Handling & mods
Stock handling summary, model flags, handling.meta flags, mod tips, and full numeric profile.
- AI handling profile
- AVERAGE
- How NPC traffic drives this model.
- Launch wheelspin
- 0
- Lower = cleaner hard launches; higher = more burnout.
- Aero drag
- 8
- Air resistance — lower often helps top speed.
- Downforce
- 0
- Spoiler/aero downforce from handling.meta.
- Brake bias (front)
- 0.6
- Front vs rear braking split.
- Ride height
- 0
- Stock suspension raise — clearance for off-road.
- Weapon damage taken
- 0.5
- Lower = tankier against bullets.
- Crash damage
- 0.5
- Lower = survives collisions better.
- Centre of mass
- x 0, y -1.8, z 0
- Lower Z can mean more stable; high Z increases flip risk.
- Inertia multiplier
- x 1, y 1, z 1
- Rotational resistance — affects how quickly the body rolls and yaws.
No curated mod tips yet for this vehicle.
- Block From Attractor ScenarioModel flag from game files.FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO
- Disable Camera Push BeyondModel flag from game files.FLAG_DISABLE_CAMERA_PUSH_BEYOND
- Dont Crash Abandoned Near GroundModel flag from game files.FLAG_DONT_CRASH_ABANDONED_NEAR_GROUND
- Dont Spawn As AmbientModel flag from game files.FLAG_DONT_SPAWN_AS_AMBIENT
- Dont Spawn In CargenModel flag from game files.FLAG_DONT_SPAWN_IN_CARGEN
- Dont Timeslice WheelsModel flag from game files.FLAG_DONT_TIMESLICE_WHEELS
- Driver No Drive ByModel flag from game files.FLAG_DRIVER_NO_DRIVE_BY
- Has Extra Shuffle Seat On VehicleModel flag from game files.FLAG_HAS_EXTRA_SHUFFLE_SEAT_ON_VEHICLE
- Has Jato Boost ModModel flag from game files.FLAG_HAS_JATO_BOOST_MOD
- Has Turret Seat On VehicleModel flag from game files.FLAG_HAS_TURRET_SEAT_ON_VEHICLE
- Keep All Turrets SynchronisedModel flag from game files.FLAG_KEEP_ALL_TURRETS_SYNCHRONISED
- No trunkNo accessible trunk/boot storage on this model.FLAG_NO_BOOT
- Reset Turret Seat HeadingModel flag from game files.FLAG_RESET_TURRET_SEAT_HEADING
- Second Turret ModModel flag from game files.FLAG_SECOND_TURRET_MOD
- Turret Mods On RoofModel flag from game files.FLAG_TURRET_MODS_ON_ROOF
- Use Lighting Interior OverrideModel flag from game files.FLAG_USE_LIGHTING_INTERIOR_OVERRIDE
- Use Standard Flight HelmetModel flag from game files.FLAG_USE_STANDARD_FLIGHT_HELMET
- Use Turret Relative Aim CalculationModel flag from game files.FLAG_USE_TURRET_RELATIVE_AIM_CALCULATION
- Drive force
- 0.1
- Acceleration power from handling — higher generally means stronger launches.
- Aero drag
- 8
- Air resistance coefficient. Lower often helps top speed on straights.
- Downforce modifier
- 0
- Aero downforce from spoilers and body — higher can add grip at speed.
- Max traction
- 0.85
- Peak grip — affects cornering and off-road bite.
- Min traction
- 0.8
- Baseline grip when sliding or on loose surfaces.
- Lateral traction
- 12
- Side grip in corners — higher resists sliding sideways.
- Traction loss
- 1
- How fast grip fades when wheels spin. Lower = less wheelspin.
- Low-speed wheelspin
- 0
- Launch traction — lower helps hard launches; higher can mean more burnout.
- Traction bias (front)
- 0.5
- Front vs rear grip split. 1.0 = FWD bias, 0.0 = RWD bias.
- Brake force
- 0.05
- Stock braking power before LSC brake upgrades.
- Brake bias (front)
- 0.6
- Front vs rear brake balance. Higher = more front braking.
- Handbrake force
- 0.01
- Handbrake bite — important for drifting and rally handbrake turns.
- Steering lock
- 40
- Maximum wheel angle — higher helps tight low-speed turns.
- Suspension stiffness
- 2.5
- Spring rate — affects body roll and stability over bumps.
- Suspension raise
- 0
- Stock ride height offset — positive raises the body (ground clearance).
- Suspension upper limit
- 0.5
- How far wheels travel upward — affects compression over bumps.
- Suspension lower limit
- 0
- How far wheels droop — affects rebound and off-road articulation.
- Anti-roll bars
- 0
- Reduces body roll in corners.
- Roll centre (front)
- 0.2
- Front roll axis height — affects cornering stability and flip tendency.
- Roll centre (rear)
- 0.2
- Rear roll axis height — pairs with front for balance in turns.
- Camber stiffness
- 0
- Sidewall stiffness in cornering — higher resists rolling onto the tire shoulder.
- Percent submerged
- 75
- How deep the vehicle can sit in water before flooding (amphibious / boats).
- Fuel tank volume
- 65
- Fuel capacity in liters — minor range implication.
- Weapon damage taken
- 0.5
- Multiplier for weapon damage. Lower = survives more hits.
- Collision damage
- 0.5
- Crash damage multiplier.
- Engine damage
- 1.5
- How easily the engine fails from damage.
About this vehicle
When it comes to dropping enough ordnance to give the peaceniks something to blubber about, there really is no need to change a winning formula. The Bombushka comes straight out of a time when the good guys were the good guys, the bad guys were the bad guys, "collateral damage" was just "damage", and wars could be won from the air. Saddle up, comrade.
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