RO-86 Alkonost
— · alkonost

Class stats
Bars compare this vehicle to others in the same class.
- Seats
- 10
- How to get
- Warstock
- Released
- 2020-12-15
Why $500k?
Rockstar's new Daily Sell Limit caps vehicle sale payouts in a reset window. Resale values above $500,000 are shown struck through; $500k reflects the current in-game cap (May 2026 update). Learn more.
Benchmarks
Top speed from GTA V handling files (stock profile). Lap time and tested top speed are optional community benchmarks from GTACars.
Handling & mods
Stock handling summary, model flags, handling.meta flags, mod tips, and full numeric profile.
- AI handling profile
- AVERAGE
- How NPC traffic drives this model.
- Launch wheelspin
- 0
- Lower = cleaner hard launches; higher = more burnout.
- Aero drag
- 8
- Air resistance — lower often helps top speed.
- Downforce
- 0
- Spoiler/aero downforce from handling.meta.
- Brake bias (front)
- 0.6
- Front vs rear braking split.
- Ride height
- 0
- Stock suspension raise — clearance for off-road.
- Weapon damage taken
- 0.5
- Lower = tankier against bullets.
- Crash damage
- 0.5
- Lower = survives collisions better.
- Centre of mass
- x 0, y 1.75, z 0
- Lower Z can mean more stable; high Z increases flip risk.
- Inertia multiplier
- x 1, y 1, z 1
- Rotational resistance — affects how quickly the body rolls and yaws.
No curated mod tips yet for this vehicle.
- Block From Attractor ScenarioModel flag from game files.FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO
- Check Warp Task Flag During EnterModel flag from game files.FLAG_CHECK_WARP_TASK_FLAG_DURING_ENTER
- Disable Camera Push BeyondModel flag from game files.FLAG_DISABLE_CAMERA_PUSH_BEYOND
- Dont Crash Abandoned Near GroundModel flag from game files.FLAG_DONT_CRASH_ABANDONED_NEAR_GROUND
- Dont Spawn As AmbientModel flag from game files.FLAG_DONT_SPAWN_AS_AMBIENT
- Dont Spawn In CargenModel flag from game files.FLAG_DONT_SPAWN_IN_CARGEN
- Dont Timeslice WheelsModel flag from game files.FLAG_DONT_TIMESLICE_WHEELS
- Use Lighting Interior OverrideModel flag from game files.FLAG_USE_LIGHTING_INTERIOR_OVERRIDE
- Use Standard Flight HelmetModel flag from game files.FLAG_USE_STANDARD_FLIGHT_HELMET
- Drive force
- 0.1
- Acceleration power from handling — higher generally means stronger launches.
- Aero drag
- 8
- Air resistance coefficient. Lower often helps top speed on straights.
- Downforce modifier
- 0
- Aero downforce from spoilers and body — higher can add grip at speed.
- Max traction
- 1.85
- Peak grip — affects cornering and off-road bite.
- Min traction
- 1.8
- Baseline grip when sliding or on loose surfaces.
- Lateral traction
- 12
- Side grip in corners — higher resists sliding sideways.
- Traction loss
- 1
- How fast grip fades when wheels spin. Lower = less wheelspin.
- Low-speed wheelspin
- 0
- Launch traction — lower helps hard launches; higher can mean more burnout.
- Traction bias (front)
- 0.5
- Front vs rear grip split. 1.0 = FWD bias, 0.0 = RWD bias.
- Brake force
- 0.05
- Stock braking power before LSC brake upgrades.
- Brake bias (front)
- 0.6
- Front vs rear brake balance. Higher = more front braking.
- Handbrake force
- 0.01
- Handbrake bite — important for drifting and rally handbrake turns.
- Steering lock
- 40
- Maximum wheel angle — higher helps tight low-speed turns.
- Suspension stiffness
- 8.5
- Spring rate — affects body roll and stability over bumps.
- Suspension raise
- 0
- Stock ride height offset — positive raises the body (ground clearance).
- Suspension upper limit
- 0.5
- How far wheels travel upward — affects compression over bumps.
- Suspension lower limit
- -0.25
- How far wheels droop — affects rebound and off-road articulation.
- Anti-roll bars
- 0
- Reduces body roll in corners.
- Roll centre (front)
- 1.2
- Front roll axis height — affects cornering stability and flip tendency.
- Roll centre (rear)
- 1.2
- Rear roll axis height — pairs with front for balance in turns.
- Camber stiffness
- 0
- Sidewall stiffness in cornering — higher resists rolling onto the tire shoulder.
- Percent submerged
- 75
- How deep the vehicle can sit in water before flooding (amphibious / boats).
- Fuel tank volume
- 65
- Fuel capacity in liters — minor range implication.
- Weapon damage taken
- 0.5
- Multiplier for weapon damage. Lower = survives more hits.
- Collision damage
- 0.5
- Crash damage multiplier.
- Engine damage
- 1.5
- How easily the engine fails from damage.
About this vehicle
What's the Alkonost's biggest selling point? Speed? Agility? Terrifying aerodynamics? How about enough ordnance to sink a midsize island? Or the fact that once you hit a decent altitude you're invisible to radar? Scared yet? If not, we can only assume you're already in the cockpit.
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Database updated 2026-06-17. Browse all vehicles.





