Savestra
Annis · savestra

Class stats
Bars compare this vehicle to others in the same class.
- Seats
- 4
- How to get
- Legendary Motorsport
- Released
- 2018-01-02
- Drivetrain
- Rear wheel drive
Why $500k?
Rockstar's new Daily Sell Limit caps vehicle sale payouts in a reset window. Resale values above $500,000 are shown struck through; $500k reflects the current in-game cap (May 2026 update). Learn more.
Benchmarks
Top speed from GTA V handling files (stock profile). Lap time and tested top speed are optional community benchmarks from GTACars.
Handling & mods
Stock handling summary, model flags, handling.meta flags, mod tips, and full numeric profile.
- AI handling profile
- AVERAGE
- How NPC traffic drives this model.
- Launch wheelspin
- 1.1
- Lower = cleaner hard launches; higher = more burnout.
- Aero drag
- 7.5
- Air resistance — lower often helps top speed.
- Downforce
- 0
- Spoiler/aero downforce from handling.meta.
- Brake bias (front)
- 0.7
- Front vs rear braking split.
- Ride height
- 0.03
- Stock suspension raise — clearance for off-road.
- Weapon damage taken
- 1
- Lower = tankier against bullets.
- Crash damage
- 1
- Lower = survives collisions better.
- Drivetrain
- Rear wheel drive
- From GTACars / game data.
- Centre of mass
- x 0, y 0, z 0
- Lower Z can mean more stable; high Z increases flip risk.
- Inertia multiplier
- x 1.2, y 1.4, z 0.95
- Rotational resistance — affects how quickly the body rolls and yaws.
- Engine + turbo (LSC)
Engine upgrades and turbo improve acceleration on almost every land vehicle. Combine with transmission for faster gear changes.
- Armor plating (LSC)
Body armor reduces bullet and explosion damage. 100% armor dramatically increases survivability — essential for PvP and missions.
- Bulletproof tires (LSC)
Prevents tires from popping when shot — keeps you moving under fire. Pairs well with armor.
- Average carStandard civilian car handling profile.FLAG_AVERAGE_CAR
- Extras StrongModel flag from game files.FLAG_EXTRAS_STRONG
- Neon kitsNeon underglow can be installed at LSC.FLAG_CAN_HAVE_NEONS
- Use Aircraft Style Weapon TargetingModel flag from game files.FLAG_USE_AIRCRAFT_STYLE_WEAPON_TARGETING
- Drive force
- 0.238
- Acceleration power from handling — higher generally means stronger launches.
- Aero drag
- 7.5
- Air resistance coefficient. Lower often helps top speed on straights.
- Downforce modifier
- 0
- Aero downforce from spoilers and body — higher can add grip at speed.
- Max traction
- 2.05
- Peak grip — affects cornering and off-road bite.
- Min traction
- 1.85
- Baseline grip when sliding or on loose surfaces.
- Lateral traction
- 22.5
- Side grip in corners — higher resists sliding sideways.
- Traction loss
- 1
- How fast grip fades when wheels spin. Lower = less wheelspin.
- Low-speed wheelspin
- 1.1
- Launch traction — lower helps hard launches; higher can mean more burnout.
- Traction bias (front)
- 0.495
- Front vs rear grip split. 1.0 = FWD bias, 0.0 = RWD bias.
- Brake force
- 0.7
- Stock braking power before LSC brake upgrades.
- Brake bias (front)
- 0.7
- Front vs rear brake balance. Higher = more front braking.
- Handbrake force
- 0.35
- Handbrake bite — important for drifting and rally handbrake turns.
- Steering lock
- 40
- Maximum wheel angle — higher helps tight low-speed turns.
- Suspension stiffness
- 1.8
- Spring rate — affects body roll and stability over bumps.
- Suspension raise
- 0.03
- Stock ride height offset — positive raises the body (ground clearance).
- Suspension upper limit
- 0.05
- How far wheels travel upward — affects compression over bumps.
- Suspension lower limit
- -0.072
- How far wheels droop — affects rebound and off-road articulation.
- Anti-roll bars
- 0.8
- Reduces body roll in corners.
- Roll centre (front)
- 0.05
- Front roll axis height — affects cornering stability and flip tendency.
- Roll centre (rear)
- 0.05
- Rear roll axis height — pairs with front for balance in turns.
- Camber stiffness
- 0
- Sidewall stiffness in cornering — higher resists rolling onto the tire shoulder.
- Percent submerged
- 85
- How deep the vehicle can sit in water before flooding (amphibious / boats).
- Fuel tank volume
- 60
- Fuel capacity in liters — minor range implication.
- Weapon damage taken
- 1
- Multiplier for weapon damage. Lower = survives more hits.
- Collision damage
- 1
- Crash damage multiplier.
- Engine damage
- 1.5
- How easily the engine fails from damage.
About this vehicle
Back in the 70s, the Savestra was the car your parents banned from the house after it pissed engine oil on the carpet and dry-humped your dad's Schafter. Taking all the power and presence of a big American sports car and boiling them down to a concentrated dose of rage, this little pit bull is the perfect candidate for a whole suite of brutal mod options, including a light machine gun or two.
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Database updated 2026-06-17. Browse all vehicles.





